Japanese / English |
Estimating reflectance and shape of objects from a single cartoon-shaded image
Hideki Todo, Yasushi Yamaguchi
Computational Visual Media, March 2017
Abstract
Although many photorealistic relighting methods provide a way to change the illumination of objects in a digital photograph,
it is currently difficult to relight hand-drawn shading style in a digital illustration.
The main difference is its soft color quantization and nonlinear color variations
that cause noticeable reconstruction errors under physical reflectance assumption like Lambertian.
As a first step to handle such a non-photorealistic shading property,
we focus on the shading analysis of the most fundamental cartoon shading technique.
Based on its color map shading representation,
we propose a simple method to decompose the input shading into a smooth shape and nonlinear reflectance property.
We also conducted simple ground-truth evaluations to compare our results with other existing approaches.